Mahjong — Wildcard & Bomb Edition

Every game has a dice-determined wildcard tile, and dragon/wind tiles can trigger bombs — instant points against every opponent at once.

You: 0 West: 0 North: 0 East: 0
North
West
East
You

How to play

Standard 136-tile Mahjong. Two dice determine a wildcard tile each game — it can substitute for almost any tile in a winning hand.

Six hand types worth 1-5 points. Winning pays out against ALL three opponents at once, not just whoever you took the tile from.

Bombs

A single dragon/wind tile in your opening hand triggers a bomb against everyone. Only types that bombed at the start keep paying out on later draws.

AI opponents

Ordinary-strength AI — they win when they can and discard what seems least useful. Not tournament-level, but reasonably fair.