Mahjong — Wildcard & Bomb Edition
Every game has a dice-determined wildcard tile, and dragon/wind tiles can trigger bombs — instant points against every opponent at once.
You: 0
West: 0
North: 0
East: 0
North
West
East
You
How to play
Standard 136-tile Mahjong. Two dice determine a wildcard tile each game — it can substitute for almost any tile in a winning hand.
Six hand types worth 1-5 points. Winning pays out against ALL three opponents at once, not just whoever you took the tile from.
Bombs
A single dragon/wind tile in your opening hand triggers a bomb against everyone. Only types that bombed at the start keep paying out on later draws.
AI opponents
Ordinary-strength AI — they win when they can and discard what seems least useful. Not tournament-level, but reasonably fair.